Making Games in a Weekend

Ludum Dare is an event held three times a year, where thousands of developers come together to create games, by themselves or in small collaborative teams, in 48 hours.  You did read that correctly, their games are created in 48 hours rather than the many months or years it would usually take.

I created a game small flash game, Precise Shot, during the 31st Ludum Dare event and with RescueTime data I was able to learn a few things about that weekend.

  • Sleeping was the single most time consuming activity: 15 hours 29 minutes.
  • Six hours of development efforts on the second day didn’t make it into the final game.
  • 76 minutes spent on twitter, composing 41 tweets.
  • The final hour was spent on the art, sounds and counting effects for the results screen.

Check out the results in more detail below: (click the image to make it larger)

precise_shot_time_graphic

What are some things you have learned since using RescueTime?